Sunday, October 14, 2012

V0.9 Perks

The perks system is now implemented. Next is the item system. I am thinking about not adding a random event system because I felt that it added essentially nothing to the original game. I may take the time to figure out how to make it so that it does add to the game, but it will be very different from the original meaningless events and the ones that disabled buildings for a few days. Girls can still only reach level 6, but I added more buildings, meaning there are now way more rooms acquirable than there are girls acquirable, so I will add multiple girls soon.

Rule34 Brothel v0.9


/*
Added message when you get your weekly bonus.
Added perk system.
Added Shitty Apartment
Added City Condo
Added Loft Apartment
Added Girls: May, Coraline
Adjusted Client attraction to 80% of former values, game should be slightly more challenging.
*/


Sunday, October 7, 2012

Progress Report

Since I get about 20 page views a day now I think I ought to at least tell you guys how its all been going. I've finally been able to sit down and make some progress on the perks system, though not much. I have thought up a framework for it, but it has yet to be implemented because I need to think of perks and their effects first. So I've been doing a bit of that. If you want to suggest a perk and an effect for a girl, go ahead. It'll probably end up in the game if it is doable and the way I'm setting it up it will be possible for every girl to have unique abilities, if I wanted to take the time to think of them all.

First a girl has two traits which are based on her characteristics such as appearance, personality, or abilities. For example Gwen will have the "Loli" and "Magic" traits. Each trait has three perks associated with it. These perks effect the girls performance or stats in some way when activated and can be turned on and off, though I'm having a bit of trouble with the off part. They will cost Action Points to activate, just as they did in the last game, and a girl will gain 1 AP for every 10 clients she sees. An example perk is Telekinesis which increases a girls Handjob score by one every day.

That's where I'm at, the only really difficult part is going to be coming up with all the different traits and perks, so again feel free to suggest anything. I'll probably use it.

Saturday, September 15, 2012

Still not dead

Just an update, haven't done much on the project the last month or so. I've had a lot of stuff to do recently. I hate it when real life intrudes on my hobbies, but that's how it is. I'll be making some progress soon though.

Friday, August 31, 2012

Schools

I focused mostly on improving features of the game that were already there this time around, but I did also add schools, four new girls, and two new buildings. I've also set the amount of starting money to a reasonable amount so you guys can test the pace of the game. If you feel like you can't make enough money fast enough to complete the missions then say so.

Rule34 Brothel v0.8

                                                                                                                                                                   
changelog

-Rewrote entire building buying and upgrading system to improve expandability and efficiency.
-Rewrote entire work assignment and display system to improve expandability and efficiency.
-Fixed Mission System sometimes breaking and calling you a faggot.
-modified Client attraction calculations to let higher level girls attract slightly more clients
-added client attraction cap
-Changed building upgrades to use a seperate room pool from the bedrooms, but you can't add more spare rooms.
-Changed discription of Sleasy "Aparment"
-Added Buildings: Room Next-Door, Average Apartment
-Adjusted Building Prices
-Made higher class buildings attract more customers
-Added new girls: Kim Possible, Peach, Tali
-Added new mission exclusive girl: Mad Moxxi
-Fixed girls getting negative customers if their price is too high
-Fixed typos: Experience, Cupon
-Fixed asking for more girls than are availiable for mission rewards stalling the game. (It created an infinite while loop.)
-removed all while loops due to possibility of stack overflow
-Changed required upgrade mission to require the upgrade to be in a specific, upgrade capable building you own.
-Required upgrade mission will never be your first mission or apply to buildings with no more extra rooms.
-Fixed stat leveling arrows showing up when you switch girls in "change work" mode.
-Reorganized girl stat display for greater clarity
-Now when you make a girl take time off she only gets paid half wages
-Girls can now reach level 6
-Added schools
-Added school explanation to instructions
-Added Client calculation explanation to instructions
-set starting money to a reasonable amount.
                                                                                                                                                                    


Friday, August 24, 2012

V 0.7

New update.

                                                                                                                                                                   

Added Missions
Added weekly bonus - Free Lotion
Added Mission Completion Bonuses
added support for mission completion exclusive girls
added first mission completion exclusive girl
discovered the image frame has been fucked up this whole time, fixed it
fixed pictures fucked up by image frame
replaced some pictures of girls with new ones.

                                                                                                                                                                   

Thursday, August 23, 2012

Shit, Fuck

Well, shit. My 4chan extension went insane and I got banned for repeated miscaptchas, so no more thread for tonight. I'll just go code the game instead. Sorry, I'll be back tomorrow.

Wednesday, August 22, 2012

Friday, August 17, 2012

First Playable Release

So you know how I said I was going to have the real estate and work assignment systems done soon? Well I also wrote the New Day function, which was a hell of a lot harder. It should all work right, but I need people to play around with it and give feedback. If you find a bug could you PLEASE report it in the comments? There's not much to the game at this point, but it is playable, which is a whole lot more than I had three days ago. Also, suggest some girls as I will soon need to begin adding more. Feedback on the UI would be nice too. I added a little color to make it less boring looking, and switched up the click detection on the buttons to make them more responsive.

The money that you start with is ridiculous right now so that you can have a bit to play around with.

From now on the link for the current version will point to a web site with the flash embedded so that the pictures display at the correct size, rather than stretching to match your browser window.



Wednesday, August 15, 2012

Not Dead!

I haven't posted on the blog or made much progress on the project for a while now and I just want to say that the project isn't dead. I'm currently working on the real estate and work assignment systems, which have been stumping me. However I've had a breakthrough and hope to have a new release pretty soon.

I AM TOTALLY WORKING SO HARD

*ziiiiiip*

Thursday, July 12, 2012

v0.3

Here's the new update. I got the first three girls working, now I just need to figure out the new day function, make a system for buildings, and figure out missions ect. Could take a while.